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c97ce029e9
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
111 lines
3.5 KiB
Diff
111 lines
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:19:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..28255dc39eab5faf324d1fe556ab12daed527ff6
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
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@@ -0,0 +1,92 @@
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+package com.destroystokyo.paper.event.block;
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+
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+import org.bukkit.block.Block;
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+import org.bukkit.block.data.BlockData;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.block.BlockEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired anytime the server intends to 'destroy' a block through some triggering reason.
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+ * This does not fire anytime a block is set to air, but only with more direct triggers such
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+ * as physics updates, pistons, Entities changing blocks, commands set to "Destroy".
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+ *
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+ * This event is associated with the game playing a sound effect at the block in question, when
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+ * something can be described as "intend to destroy what is there",
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+ *
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+ * Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.
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+ *
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+ */
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+public class BlockDestroyEvent extends BlockEvent implements Cancellable {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ @NotNull private final BlockData newState;
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+ private final boolean willDrop;
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+ private boolean playEffect = true;
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+
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+ private boolean cancelled = false;
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+
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+ public BlockDestroyEvent(@NotNull Block block, @NotNull BlockData newState, boolean willDrop) {
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+ super(block);
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+ this.newState = newState;
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+ this.willDrop = willDrop;
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+ }
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+
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+ /**
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+ * @return The new state of this block (Air, or a Fluid type)
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+ */
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+ @NotNull
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+ public BlockData getNewState() {
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+ return newState;
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+ }
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+
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+ /**
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+ * @return If the server is going to drop the block in question with this destroy event
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+ */
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+ public boolean willDrop() {
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+ return this.willDrop;
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+ }
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+
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+ /**
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+ * @return If the server is going to play the sound effect for this destruction
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+ */
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+ public boolean playEffect() {
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+ return this.playEffect;
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+ }
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+
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+ /**
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+ * @param playEffect If the server should play the sound effect for this destruction
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+ */
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+ public void setPlayEffect(boolean playEffect) {
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+ this.playEffect = playEffect;
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+ }
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+
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+ /**
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+ * @return If the event is cancelled, meaning the block will not be destroyed
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * If the event is cancelled, the block will remain in its previous state.
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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