Paper/patches/api/0456-Add-PlayerShieldDisableEvent.patch
Jake Potrebic e4ab50de34
Properly disallow async Player#chat (#8123)
Clarify asynchronous status of AsyncChatEvent
2023-12-28 16:50:06 -08:00

126 lines
4.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Cryptite <cryptite@gmail.com>
Date: Mon, 1 May 2023 16:22:43 -0500
Subject: [PATCH] Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.
The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.
Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event.
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..e74f30ca8f41d7ddc15c52dd34bf201805d91d9d
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
@@ -0,0 +1,102 @@
+package io.papermc.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
+ * shield. This, most commonly, may be another player attacking with an axe.
+ * <p>
+ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
+ * cooldown.
+ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
+ * disabled in the first place.
+ */
+public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Entity damager;
+ private int cooldown;
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) {
+ super(player);
+ this.damager = damager;
+ this.cooldown = cooldown;
+ }
+
+ /**
+ * Provides the damager that disabled the shield.
+ *
+ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
+ */
+ @NotNull
+ public Entity getDamager() {
+ return damager;
+ }
+
+ /**
+ * Gets the cooldown the disabled shield will be disabled for in ticks.
+ * <p>
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
+ * as said event is called if this event is not cancelled.
+ *
+ * @return cooldown in ticks
+ */
+ public int getCooldown() {
+ return cooldown;
+ }
+
+ /**
+ * Sets the cooldown of the shield in ticks.
+ * <p>
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
+ * as said event is called if this event is not cancelled.
+ *
+ * @param cooldown cooldown in ticks, has to be a positive number
+ */
+ public void setCooldown(int cooldown) {
+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
+ this.cooldown = cooldown;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ *
+ * @return true if this event is cancelled
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * Sets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins.
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}