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b077005910
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: fd28180e #479: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHand ae72ba3a SPIGOT-5591: Allow concurrent potion effects CraftBukkit Changes:3d61a853
Fix formatting in CraftLivingEntityf7ab3055
#633: Add LivingEntity#attack, LivingEntity#swingMainHand, LivingEntity#swingOffHandd5ef2eab
SPIGOT-5591: Allow concurrent potion effects25a9a9ff
SPIGOT-5592: Custom ChunkGenerator can cause bugged dirt3f6d0de9
Make it clear in error messages that api-version above 1.13 is also supported
56 lines
2.0 KiB
Diff
56 lines
2.0 KiB
Diff
From 9758dc63e1ec45e75eae717081271ae78b16376c Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:19:19 -0400
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Subject: [PATCH] LivingEntity Hand Raised/Item Use API
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How long an entity has raised hands to charge an attack or use an item
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 896b1971c..4af8e680d 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -11,6 +11,7 @@ import org.bukkit.attribute.Attributable;
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import org.bukkit.block.Block;
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import org.bukkit.entity.memory.MemoryKey;
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import org.bukkit.inventory.EntityEquipment;
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+import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.projectiles.ProjectileSource;
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@@ -568,5 +569,32 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param delay Delay in ticks
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*/
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void setShieldBlockingDelay(int delay);
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+
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+ /**
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+ * Get's the item being actively "used" or consumed.
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+ * @return The item. Will be null if no active item.
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+ */
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+ @Nullable
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+ ItemStack getActiveItem();
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+
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+ /**
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+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
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+ * @return Remaining ticks to use the item
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+ */
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+ int getItemUseRemainingTime();
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+
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+ /**
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+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ *
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+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ */
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+ int getHandRaisedTime();
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+
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+ /**
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+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ *
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+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ */
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+ boolean isHandRaised();
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// Paper end
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}
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--
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2.25.0
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