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fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
62 lines
2.5 KiB
Diff
62 lines
2.5 KiB
Diff
From b2792f793f14531836806df7b1c402bb9137a930 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 2c4a4fc6b7..485bce9872 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -567,11 +567,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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Iterator iterator;
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
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iterator = chunk.getEntitySlices()[j].iterator();
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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+ // Paper start
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+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
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+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
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+ toUpdate.add(entity);
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+ continue;
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+ }
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+ if (entity.dead) {
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+ continue;
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+ }
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+ // Paper end
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NBTTagCompound nbttagcompound1 = new NBTTagCompound();
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if (entity.d(nbttagcompound1)) {
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@@ -580,6 +591,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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}
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}
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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+ world.entityJoinedWorld(entity, false);
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+ }
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+ // Paper end
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nbttagcompound.set("Entities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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--
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2.21.0
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