Paper/patches/server/0971-Fix-possible-NPE-on-painting-creation.patch
2023-09-23 22:35:37 -07:00

29 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 24 Jun 2023 09:42:53 -0700
Subject: [PATCH] Fix possible NPE on painting creation
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
index 6f3598c12ad8f5d35863669c1f85b5581aa82a60..3de391034dc8367c538008893615514c628d948e 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
@@ -917,6 +917,7 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height)
: HangingEntity.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
+ if (!this.getHandle().noCollision(bb)) continue; // Paper - add collision check
List<net.minecraft.world.entity.Entity> list = (List<net.minecraft.world.entity.Entity>) this.getHandle().getEntities(null, bb);
for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
net.minecraft.world.entity.Entity e = it.next();
@@ -943,7 +944,8 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
if (Painting.class.isAssignableFrom(clazz)) {
if (this.isNormalWorld() && randomizeData) {
entity = net.minecraft.world.entity.decoration.Painting.create(world, pos, dir).orElse(null);
- } else {
+ } // Paper
+ if (entity == null) { // Paper - if randomizeData fails, force it
entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, this.getHandle().getMinecraftWorld());
entity.absMoveTo(x, y, z, yaw, pitch);
((net.minecraft.world.entity.decoration.Painting) entity).setDirection(dir);