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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17543ecf
SPIGOT-5035: Error Using Virtual Merchant GUI0fc6922b
SPIGOT-5028: Villager#setVillagerExperience() doesn't workbdbdbe44
SPIGOT-5024: Fox error - Unknown target reason
33 lines
1.4 KiB
Diff
33 lines
1.4 KiB
Diff
From 18e72830a744e8103e3766288bee7662ca78c746 Mon Sep 17 00:00:00 2001
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From: Minecrell <minecrell@minecrell.net>
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Date: Fri, 13 Jul 2018 14:54:43 +0200
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Subject: [PATCH] Refresh player inventory when cancelling
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PlayerInteractEntityEvent
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When interacting with entities with an item, the client will assume
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the interaction is successful, and update the held item on the
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client. However, if the interaction is cancelled on the server side,
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the client will still mistakenly remove/replace the item in hand.
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Examples for this are milking cows with a bucket or dyeing sheep.
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The bucket is replaced with milk and the dye removed from inventory.
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Refresh the player inventory when PlayerInteractEntityEvent is
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cancelled to avoid this problem.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 088873515c..05dec82386 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1970,6 +1970,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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if (event.isCancelled()) {
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+ this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
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return;
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}
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// CraftBukkit end
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--
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2.21.0
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