Paper/CraftBukkit-Patches/0121-Cross-World-Entity-Teleportation.patch
Aikar c95273f973 Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00

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1.4 KiB
Diff

From 879e94cd8a3d63afc8defe693f08018b9a19f874 Mon Sep 17 00:00:00 2001
From: Andrew Krieger <Slizyboy@hotmail.com>
Date: Tue, 24 Dec 2013 07:55:23 -0800
Subject: [PATCH] Cross World Entity Teleportation
Use Entity.teleportTo for cross-world teleportation in CraftEntity.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 89cbb45..725870a 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -232,7 +232,14 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
// If this entity is riding another entity, we must dismount before teleporting.
entity.mount(null);
- entity.world = ((CraftWorld) location.getWorld()).getHandle();
+ // Spigot start
+ if (!location.getWorld().equals(getWorld())) {
+ entity.teleportTo(location, cause.equals(TeleportCause.NETHER_PORTAL));
+ return true;
+ }
+
+ // entity.world = ((CraftWorld) location.getWorld()).getHandle();
+ // Spigot end
entity.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
// entity.setLocation() throws no event, and so cannot be cancelled
return true;
--
2.1.4