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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 716b4fce Revert SnakeYAML upgrade ca6f8942 Update to Minecraft 1.18-rc3 57e7e952 #683: Add Player#showDemoScreen CraftBukkit Changes: c98abfb0 Update to Minecraft 1.18-rc3 9b258501 #960: Add Player#showDemoScreen d9542247 Produce remapped jars after bootstrap jar 99f3ddde SPIGOT-6808: Fix RegionAccessor#getBiome Spigot Changes: b7a4222e Update to Minecraft 1.18-rc3
41 lines
2.2 KiB
Diff
41 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 20 Jun 2021 00:08:13 -0700
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Subject: [PATCH] Do not allow ticket level changes when updating chunk ticking
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state
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This WILL cause state corruption if it happens. So, don't
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allow it.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index b6445778a023531774784f1a6e569849dda4c8ce..c70e1018c5e5b65911ee430be123e38f03666df2 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -418,7 +418,13 @@ public class ChunkHolder {
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CompletableFuture<Void> completablefuture1 = new CompletableFuture();
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completablefuture1.thenRunAsync(() -> {
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+ // Paper start - do not allow ticket level changes
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+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
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+ this.chunkMap.unloadingPlayerChunk = true;
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+ try {
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+ // Paper end - do not allow ticket level changes
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
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}, executor);
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this.pendingFullStateConfirmation = completablefuture1;
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completablefuture.thenAccept((either) -> {
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@@ -435,7 +441,12 @@ public class ChunkHolder {
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private void demoteFullChunk(ChunkMap playerchunkmap, ChunkHolder.FullChunkStatus playerchunk_state) {
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this.pendingFullStateConfirmation.cancel(false);
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+ // Paper start - do not allow ticket level changes
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+ boolean unloadingBefore = this.chunkMap.unloadingPlayerChunk;
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+ this.chunkMap.unloadingPlayerChunk = true;
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+ try { // Paper end - do not allow ticket level changes
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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+ } finally { this.chunkMap.unloadingPlayerChunk = unloadingBefore; } // Paper - do not allow ticket level changes
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}
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protected long updateCount; // Paper - correctly handle recursion
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