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Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
52 lines
2.2 KiB
Diff
52 lines
2.2 KiB
Diff
From a7778c49343ab23149547f5ea6206449c521a2b4 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sat, 22 Jun 2013 16:12:02 +1000
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Subject: [PATCH] Allow Disabling of Random Lighting Updates
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index b6f3761..40c878b 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -931,7 +931,7 @@ public class Chunk {
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}
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this.m = true;
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- if (!this.lit && this.done) {
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+ if (!this.lit && this.done && this.world.spigotConfig.randomLightUpdates) { // Spigot - also use random light updates setting to determine if we should relight
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this.p();
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}
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index e876b66..3806f7f 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -2108,7 +2108,7 @@ public abstract class World implements IBlockAccess {
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}
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this.methodProfiler.a("playerCheckLight");
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- if (!this.players.isEmpty()) {
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+ if (spigotConfig.randomLightUpdates && !this.players.isEmpty()) { // Spigot
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i = this.random.nextInt(this.players.size());
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entityhuman = (EntityHuman) this.players.get(i);
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j = MathHelper.floor(entityhuman.locX) + this.random.nextInt(11) - 5;
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diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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index 956c628..8868ea3 100644
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--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
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+++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
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@@ -179,4 +179,11 @@ public class SpigotWorldConfig
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hopperAmount = getInt( "hopper-amount", 1 );
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log( "Hopper Transfer: " + hopperTransfer + " Hopper Check: " + hopperCheck + " Hopper Amount: " + hopperAmount );
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}
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+
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+ public boolean randomLightUpdates;
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+ private void lightUpdates()
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+ {
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+ randomLightUpdates = getBoolean( "random-light-updates", false );
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+ log( "Random Lighting Updates: " + randomLightUpdates );
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+ }
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}
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--
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1.9.1
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