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Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
31 lines
1.3 KiB
Diff
31 lines
1.3 KiB
Diff
From 2122ad064c44b2fc30dedd211c7d77eb675ac997 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Mon, 2 Dec 2013 23:42:09 +0000
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Subject: [PATCH] Fix some chunks not being sent to the client
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 6112709..04c0d64 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -955,7 +955,15 @@ public class Chunk {
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}
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public boolean isReady() {
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- return this.m && this.done && this.lit;
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+ // Spigot Start
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+ /*
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+ * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
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+ * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
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+ * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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+ * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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+ */
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+ return true;
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+ // Spigot End
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}
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public ChunkCoordIntPair l() {
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--
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1.9.1
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