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d5f1ffc2e6
With the new chunk system it doesn't hurt too much to (temporarily) remove this until implemented in a safer manner
24 lines
1.7 KiB
Diff
24 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Denery <dorofeevij@gmail.com>
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Date: Sun, 6 Nov 2022 02:02:46 +0300
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Subject: [PATCH] Fix player kick on shutdown
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Fix preemptive player kick on a server shutdown.
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If you update minecraft version / upstream and something is changed in this method make sure that a server doesn't disconnect a player preemptively,
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also check if all packets are ignored during the shutdown process.
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See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable)
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diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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index 8bc0cb9ad5bb4e76d962ff54305e2c08e279a17b..27d4aa45e585842c04491839826d405d6f447f0e 100644
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--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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@@ -41,7 +41,7 @@ public class PacketUtils {
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public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
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if (!engine.isSameThread()) {
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- engine.executeIfPossible(() -> {
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+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown.
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packetProcessing.push(listener); // Paper - detailed watchdog information
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try { // Paper - detailed watchdog information
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if (MinecraftServer.getServer().hasStopped() || (listener instanceof ServerGamePacketListenerImpl && ((ServerGamePacketListenerImpl) listener).processedDisconnect)) return; // CraftBukkit, MC-142590
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