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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 30885166 Update to Minecraft 1.16.4 CraftBukkit Changes: 3af81c71 Update to Minecraft 1.16.4 Spigot Changes: f011ca24 Update to Minecraft 1.16.4 Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
43 lines
2.5 KiB
Diff
43 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@burngames.net>
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Date: Sun, 14 Jul 2019 21:05:03 -0500
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Subject: [PATCH] Do less work if we have a custom Bukkit generator
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If the Bukkit generator already has a spawn, use it immediately instead
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of spending time generating one that we won't use
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 23d700d055b0c80a412be349ed1c877792187eb8..62b28103f26377a71c61d9282ac65de05286adca 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -509,12 +509,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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} else if (flag1) {
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iworlddataserver.setSpawn(BlockPosition.ZERO.up(), 0.0F);
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} else {
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- WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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- Random random = new Random(worldserver.getSeed());
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- BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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- return biomebase.b().b();
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- }, random);
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- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper start - moved down
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// CraftBukkit start
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if (worldserver.generator != null) {
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Random rand = new Random(worldserver.getSeed());
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@@ -530,6 +525,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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}
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// CraftBukkit end
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+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
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+ // only do it if the generator did not
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+ WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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+ Random random = new Random(worldserver.getSeed());
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+ BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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+ return biomebase.b().b();
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+ }, random);
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+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper end
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if (blockposition == null) {
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MinecraftServer.LOGGER.warn("Unable to find spawn biome");
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