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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 30885166 Update to Minecraft 1.16.4 CraftBukkit Changes: 3af81c71 Update to Minecraft 1.16.4 Spigot Changes: f011ca24 Update to Minecraft 1.16.4 Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
21 lines
1.1 KiB
Diff
21 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Callahan <mr.callahhh@gmail.com>
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Date: Mon, 13 Jan 2020 23:47:28 -0600
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Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
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diff --git a/src/main/java/net/minecraft/server/BehaviorSleep.java b/src/main/java/net/minecraft/server/BehaviorSleep.java
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index 98ea2478898643a5744760b2d2adfacfa0bd5956..aadc27ddebbcc00d19d3d87593f130cf309e10ef 100644
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--- a/src/main/java/net/minecraft/server/BehaviorSleep.java
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+++ b/src/main/java/net/minecraft/server/BehaviorSleep.java
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@@ -32,7 +32,8 @@ public class BehaviorSleep extends Behavior<EntityLiving> {
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}
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}
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- IBlockData iblockdata = worldserver.getType(globalpos.getBlockPosition());
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+ IBlockData iblockdata = worldserver.getTypeIfLoaded(globalpos.getBlockPosition()); // Paper
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+ if (iblockdata == null) { return false; } // Paper
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return globalpos.getBlockPosition().a((IPosition) entityliving.getPositionVector(), 2.0D) && iblockdata.getBlock().a((Tag) TagsBlock.BEDS) && !(Boolean) iblockdata.get(BlockBed.OCCUPIED);
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}
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