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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ce64c84ca SPIGOT-6205: Rewrite enum to/from NMS type methods dd10b375c Downgrade NMS revision
63 lines
3.1 KiB
Diff
63 lines
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: miclebrick <miclebrick@outlook.com>
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Date: Thu, 6 Dec 2018 19:52:50 -0500
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Subject: [PATCH] Cache block data strings
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 3ef193958e653e7f39d97f11b9778a2242b3c985..dc511024a771a343b0fbebda3492bac258293a07 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1831,6 +1831,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.getPlayerList().reload();
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this.customFunctionData.a(this.dataPackResources.a());
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this.ak.a(this.dataPackResources.h());
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.reloadCache(); // Paper - cache block data strings, they can be defined by datapacks so refresh it here
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}, this);
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if (this.isMainThread()) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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index d79946ecc15c7a822267b8fa58323e6c1bc2ab6d..f44fc4a95954e0745fbcd6d06b79acc37699c77a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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@@ -476,9 +476,39 @@ public class CraftBlockData implements BlockData {
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Preconditions.checkState(MAP.put(nms, bukkit) == null, "Duplicate mapping %s->%s", nms, bukkit);
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}
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+ // Paper start - cache block data strings
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+ private static Map<String, CraftBlockData> stringDataCache = new HashMap<>();
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+
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+ static {
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+ // cache all of the default states at startup, will not cache ones with the custom states inside of the
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+ // brackets in a different order, though
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+ reloadCache();
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+ }
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+
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+ public static void reloadCache() {
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+ stringDataCache.clear();
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+ Block.REGISTRY_ID.forEach(blockData -> stringDataCache.put(blockData.toString(), blockData.createCraftBlockData()));
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+ }
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+ // Paper end
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+
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public static CraftBlockData newData(Material material, String data) {
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Preconditions.checkArgument(material == null || material.isBlock(), "Cannot get data for not block %s", material);
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+ // Paper start - cache block data strings
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+ if (material != null) {
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+ Block block = CraftMagicNumbers.getBlock(material);
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+ if (block != null) {
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+ net.minecraft.server.MinecraftKey key = IRegistry.BLOCK.getKey(block);
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+ data = data == null ? key.toString() : key + data;
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+ }
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+ }
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+
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+ CraftBlockData cached = stringDataCache.computeIfAbsent(data, s -> createNewData(null, s));
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+ return (CraftBlockData) cached.clone();
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+ }
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+
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+ private static CraftBlockData createNewData(Material material, String data) {
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+ // Paper end - cache block data strings
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IBlockData blockData;
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Block block = CraftMagicNumbers.getBlock(material);
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Map<IBlockState<?>, Comparable<?>> parsed = null;
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