Paper/patches/server/0928-Fix-DamageCause-for-Falling-Blocks.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Doc <nachito94@msn.com>
Date: Mon, 1 May 2023 13:34:57 -0400
Subject: [PATCH] Fix DamageCause for Falling Blocks
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 4f4e58d900d6fa0e437acee0eb600ba4a9e842c4..cb2c5c54668cc83e2b0019462be89a1928924b4b 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -1088,6 +1088,11 @@ public class CraftEventFactory {
} else if (source.is(DamageTypes.SONIC_BOOM)) {
cause = DamageCause.SONIC_BOOM;
}
+ // Paper start - fix handle of Falling Blocks
+ else if (source.is(DamageTypes.FALLING_STALACTITE) || source.is(DamageTypes.FALLING_BLOCK) || source.is(DamageTypes.FALLING_ANVIL)) {
+ cause = DamageCause.FALLING_BLOCK;
+ }
+ // Paper end
return CraftEventFactory.callEntityDamageEvent(damager, entity, cause, modifiers, modifierFunctions, cancelled, source.isCritical()); // Paper - add critical damage API
} else if (source.is(DamageTypes.FELL_OUT_OF_WORLD)) {