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7f85940143
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 58ce1b0f Improve compatibility of new DamageSource API
81 lines
2.3 KiB
Diff
81 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheTuso <piotrekpasztor@gmail.com>
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Date: Thu, 2 Feb 2023 16:40:11 +0100
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Subject: [PATCH] Add Entity Body Yaw API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index b6f7aae6cd7d4364caf89c46e55c65961f8dae91..04cf35bce80d5940dec2913ca74a0678be3c1c57 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -986,6 +986,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return true if in powdered snow.
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*/
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boolean isInPowderedSnow();
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+
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+ /**
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+ * Gets the x-coordinate of this entity
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+ *
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+ * @return x-coordinate
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+ */
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+ double getX();
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+
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+ /**
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+ * Gets the y-coordinate of this entity
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+ *
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+ * @return y-coordinate
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+ */
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+ double getY();
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+
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+ /**
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+ * Gets the z-coordinate of this entity
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+ *
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+ * @return z-coordinate
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+ */
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+ double getZ();
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+
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+ /**
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+ * Gets this entity's pitch
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+ *
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+ * @see Location#getPitch()
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+ * @return the entity's pitch
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+ */
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+ float getPitch();
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+
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+ /**
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+ * Gets this entity's yaw
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+ *
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+ * @see Location#getYaw()
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+ * @return the entity's yaw
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+ */
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+ float getYaw();
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// Paper end
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// Paper start - Collision API
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index b9f98279789fe26181aa9c7aa253877d916034be..2dbb61df25967739c5a8308d6d89be20136816ba 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1278,5 +1278,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param amount the amount of damage to do
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*/
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void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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+
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+ /**
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+ * Gets entity body yaw
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+ *
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+ * @return entity body yaw
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+ * @see Location#getYaw()
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+ */
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+ float getBodyYaw();
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+
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+ /**
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+ * Sets entity body yaw
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+ *
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+ * @param bodyYaw new entity body yaw
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+ * @see Location#setYaw(float)
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+ */
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+ void setBodyYaw(float bodyYaw);
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// Paper end
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}
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