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2f782a6652
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:17543ecf
SPIGOT-5035: Error Using Virtual Merchant GUI0fc6922b
SPIGOT-5028: Villager#setVillagerExperience() doesn't workbdbdbe44
SPIGOT-5024: Fox error - Unknown target reason
36 lines
1.7 KiB
Diff
36 lines
1.7 KiB
Diff
From 8891204b820afb962d75f21f515ebe92e05d6f0a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 3 Nov 2016 20:28:12 -0400
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Subject: [PATCH] Don't load Chunks from Hoppers and other things
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Hoppers call this to I guess "get the primary side" of a double sided chest.
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If the double sided chest crosses chunk lines, it causes the chunk to load.
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This will end up causing sync chunk loads, which will unload with Chunk GC,
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only to be reloaded again the next tick.
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This of course is undesirable, so just return the loaded side as "primary"
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and treat it as a single chest if the other sides are unloaded
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 5fd6061f60..af18759ee4 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -227,7 +227,12 @@ public class BlockChest extends BlockTileEntity implements IBlockWaterlogged {
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return blockchest_chestfinder.b(tileentitychest);
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} else {
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BlockPosition blockposition1 = blockposition.shift(j(iblockdata));
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- IBlockData iblockdata1 = generatoraccess.getType(blockposition1);
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+ // Paper start - don't load chunks if the other side of the chest is in unloaded chunk
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+ IBlockData iblockdata1 = generatoraccess.getTypeIfLoaded(blockposition1);
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+ if (iblockdata1 == null) {
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+ return null;
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+ }
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+ // Paper end
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if (iblockdata1.getBlock() == iblockdata.getBlock()) {
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BlockPropertyChestType blockpropertychesttype1 = (BlockPropertyChestType) iblockdata1.get(BlockChest.b);
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--
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2.21.0
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