Paper/patches/server/0952-Don-t-load-chunks-for-supporting-block-checks.patch
Jake Potrebic 7c2dc4b342
Use Codecs for adventure Component conversions & network serialization (#10014)
* finish implementing all adventure components in codecs

* add some initial tests

* Add round trip tests for text and translatable components

* Add more round trip test data (score component is failing)

* Add more round trip test data

* Fix SCORE_COMPONENT_MAP_CODEC

* Improve test failure messages

* Add failure cases

* Add a couple more test data

* Make use of AdventureCodecs

* Update patches after rebase

* Squash changes into adventure patch

* Fix AT formatting

* update comment

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2023-12-11 22:02:06 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Jul 2023 23:11:53 +0100
Subject: [PATCH] Don't load chunks for supporting block checks
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index ed91a1d8877f8d2b2be26389f10d5323e3975b30..8af2d49fdb46deab17fd801e5ba56eec289b4dd0 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1361,7 +1361,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
}
protected BlockPos getOnPos(float offset) {
- if (this.mainSupportingBlockPos.isPresent()) {
+ if (this.mainSupportingBlockPos.isPresent() && this.level().getChunkIfLoadedImmediately(this.mainSupportingBlockPos.get()) != null) { // Paper - ensure no loads
BlockPos blockposition = (BlockPos) this.mainSupportingBlockPos.get();
if (offset <= 1.0E-5F) {