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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
31 lines
1.8 KiB
Diff
31 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 16:51:39 -0700
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Subject: [PATCH] Prevent position desync causing tp exploit
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Caused the server to revert to the player's overworld coordinates
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after teleporting into the end.
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Sidenote: The underlying issue is that the move call can teleport
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entities and do other things like kill the entity. In the future,
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to fix all exploits derieved from this usually unexpected
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behaviour, we need to move all of this dangerous logic outside
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of the move call and into an appropriate place in the tick method.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index d0ce184da22352b591f4783918104a4c473cc873..7fab3281116aa917c96223c1a1caf6280293df65 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1355,6 +1355,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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+ // Paper start - prevent position desync
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+ if (this.awaitingPositionFromClient != null) {
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+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
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+ }
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+ // Paper end - prevent position desync
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double d11 = d7;
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d6 = d0 - this.player.getX();
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