Paper/patches/api/0240-Expose-LivingEntity-hurt-direction.patch
2022-06-07 19:20:30 +02:00

31 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 13 Dec 2020 05:32:12 +0200
Subject: [PATCH] Expose LivingEntity hurt direction
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 751a7345b650e96bbfd3ca9d22c9623bd5444f67..330eab77547ae059f716418f71ad1d3391a57a9b 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -852,5 +852,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param quantity quantity of item
*/
void playPickupItemAnimation(@NotNull Item item, int quantity);
+
+ /**
+ * Gets player hurt direction
+ *
+ * @return hurt direction
+ */
+ float getHurtDirection();
+
+ /**
+ * Sets player hurt direction
+ *
+ * @param hurtDirection hurt direction
+ */
+ void setHurtDirection(float hurtDirection);
// Paper end
}