mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 02:55:47 +01:00
ec31ab32af
Someone wrote some horrible code that throws a world accessing task onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even heavy enough to warrant async operation. This then triggers async chunk loads! What in the hell were you thinking?
98 lines
2.2 KiB
Bash
Executable File
98 lines
2.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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(
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set -e
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nms="net/minecraft/server"
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export MODLOG=""
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PS1="$"
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basedir="$(cd "$1" && pwd -P)"
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workdir="$basedir/work"
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minecraftversion=$(cat "$workdir/BuildData/info.json" | grep minecraftVersion | cut -d '"' -f 4)
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decompiledir="$workdir/$minecraftversion"
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export importedmcdev=""
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function import {
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export importedmcdev="$importedmcdev $1"
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file="${1}.java"
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target="$workdir/Spigot/Spigot-Server/src/main/java/$nms/$file"
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base="$decompiledir/$nms/$file"
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if [[ ! -f "$target" ]]; then
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export MODLOG="$MODLOG Imported $file from mc-dev\n";
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echo "Copying $base to $target"
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cp "$base" "$target"
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else
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echo "UN-NEEDED IMPORT: $file"
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fi
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}
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(
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cd "$workdir/Spigot/Spigot-Server/"
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lastlog=$(git log -1 --oneline)
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if [[ "$lastlog" = *"mc-dev Imports"* ]]; then
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git reset --hard HEAD^
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fi
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)
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import AxisAlignedBB
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import BaseBlockPosition
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import BiomeBase
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import BiomeJungle
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import BiomeMesa
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import BlockBeacon
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import BlockChest
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import BlockFalling
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import BlockFurnace
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import BlockIceFrost
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import BlockPosition
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import BlockSnowBlock
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import BlockStateEnum
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import ChunkCache
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import ChunkProviderFlat
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import ChunkProviderGenerate
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import ChunkProviderHell
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import CommandAbstract
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import CommandScoreboard
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import CommandWhitelist
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import ControllerJump
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import DataBits
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import DataConverterMaterialId
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import DataInspectorBlockEntity
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import DefinedStructure
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import EULA
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import EntitySquid
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import EntityWaterAnimal
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import FileIOThread
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import IHopper
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import ItemBlock
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import ItemFireworks
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import ItemMonsterEgg
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import NavigationAbstract
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import NBTTagCompound
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import NBTTagList
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import PersistentScoreboard
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import PacketPlayInUseEntity
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import PacketPlayOutPlayerListHeaderFooter
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import PacketPlayOutScoreboardTeam
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import PacketPlayOutTitle
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import PacketPlayOutUpdateTime
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import PathfinderAbstract
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import PathfinderGoal
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import PathfinderGoalFloat
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import PathfinderGoalGotoTarget
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import PathfinderWater
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import PersistentVillage
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import PlayerConnectionUtils
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import RemoteControlListener
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import TileEntityEnderChest
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import TileEntityLootable
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import WorldGenStronghold
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import WorldProvider
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cd "$workdir/Spigot/Spigot-Server/"
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rm -rf nms-patches applyPatches.sh makePatches.sh >/dev/null 2>&1
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git add . -A >/dev/null 2>&1
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echo -e "mc-dev Imports\n\n$MODLOG" | git commit . -F -
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)
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