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* Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 04c7e13c PR-719: Add Player Profile API 71564210 SPIGOT-6910: Add BlockDamageAbortEvent CraftBukkit Changes: febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls 9dafd109 Don't send updates over large distances bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom() 8f361ece PR-1002: Add Player Profile API 911875d4 Increase outdated build delay e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger a672a531 Clean up callBlockDamageEvent 8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent Spigot Changes: 6edb62f3 Rebuild patches 7fbc6a1e Rebuild patches * Updated Upstream (CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
47 lines
1.3 KiB
Diff
47 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Thu, 2 Jul 2020 18:11:33 -0500
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Subject: [PATCH] Add entity liquid API
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 634f3b5dd22bf439aaec7c3ecfb3477b66e994e8..1c9d0e6541d41972f9966b83cbba02f6b230a72c 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -733,5 +733,35 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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@NotNull
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org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
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+
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+ /**
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+ * Check if entity is in rain
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+ */
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+ public boolean isInRain();
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+
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+ /**
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+ * Check if entity is in bubble column
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+ */
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+ public boolean isInBubbleColumn();
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+
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+ /**
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+ * Check if entity is in water or rain
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+ */
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+ public boolean isInWaterOrRain();
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+
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+ /**
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+ * Check if entity is in water or bubble column
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+ */
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+ public boolean isInWaterOrBubbleColumn();
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+
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+ /**
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+ * Check if entity is in water or rain or bubble column
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+ */
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+ public boolean isInWaterOrRainOrBubbleColumn();
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+
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+ /**
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+ * Check if entity is in lava
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+ */
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+ public boolean isInLava();
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// Paper end
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}
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