Paper/patches/server/0479-Add-PlayerFlowerPotManipulateEvent.patch
Owen 89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00

33 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MisterVector <whizkid3000@hotmail.com>
Date: Tue, 13 Aug 2019 19:45:06 -0700
Subject: [PATCH] Add PlayerFlowerPotManipulateEvent
diff --git a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
index c450faf8c043665eab020141f3c27e3d9890cb86..fbe399fa2c27ba283e4a51f9a2559baf86fdff11 100644
--- a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
@@ -66,6 +66,21 @@ public class FlowerPotBlock extends Block {
boolean bl = blockState.is(Blocks.AIR);
boolean bl2 = this.isEmpty();
if (bl != bl2) {
+ // Paper start - Add PlayerFlowerPotManipulateEvent
+ boolean placing = bl2; // OBFHELPER
+ org.bukkit.block.Block block = org.bukkit.craftbukkit.block.CraftBlock.at(world, pos);
+ org.bukkit.inventory.ItemStack placedStack = org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemStack);
+ org.bukkit.inventory.ItemStack pottedStack = new org.bukkit.inventory.ItemStack(org.bukkit.craftbukkit.block.CraftBlockType.minecraftToBukkit(this.potted));
+ org.bukkit.inventory.ItemStack stack = placing ? placedStack : pottedStack;
+
+ io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent event = new io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent((org.bukkit.entity.Player) player.getBukkitEntity(), block, stack, placing);
+ if (!event.callEvent()) {
+ // Update client
+ player.containerMenu.sendAllDataToRemote();
+
+ return InteractionResult.PASS;
+ }
+ // Paper end - Add PlayerFlowerPotManipulateEvent
if (bl2) {
world.setBlock(pos, blockState, 3);
player.awardStat(Stats.POT_FLOWER);