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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
41 lines
1.5 KiB
Diff
41 lines
1.5 KiB
Diff
From c3014cb73ff60881596d4127dfbc32e58a3e07a2 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 1 Mar 2016 23:19:01 -0600
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Subject: [PATCH] Add async chunk load API
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index ef8165da4..01fc193db 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -134,6 +134,26 @@ public class CraftWorld implements World {
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}
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}
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+ // Paper start - Async chunk load API
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+ public void getChunkAtAsync(final int x, final int z, final ChunkLoadCallback callback) {
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+ final ChunkProviderServer cps = this.world.getChunkProviderServer();
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+ cps.getChunkAt(x, z, new Runnable() {
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+ @Override
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+ public void run() {
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+ callback.onLoad(cps.getChunkAt(x, z).bukkitChunk);
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+ }
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+ });
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+ }
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+
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+ public void getChunkAtAsync(Block block, ChunkLoadCallback callback) {
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+ getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, callback);
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+ }
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+
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+ public void getChunkAtAsync(Location location, ChunkLoadCallback callback) {
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+ getChunkAtAsync(location.getBlockX() >> 4, location.getBlockZ() >> 4, callback);
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+ }
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+ // Paper end
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+
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public Chunk getChunkAt(int x, int z) {
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return this.world.getChunkProviderServer().getChunkAt(x, z).bukkitChunk;
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}
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--
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2.18.0
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