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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
27 lines
1.2 KiB
Diff
27 lines
1.2 KiB
Diff
From cbd0700140ece892d3de977dc69b4b2e5c585291 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 14:24:53 -0400
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Subject: [PATCH] Fix Furnace cook time bug
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If the server lags out and skips multiple ticks, Furnace cooking behavior would not
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cook in the expected amount of time as the cook time was not decremented correctly.
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This patch ensures that furnaces cook to the correct wall time expectation.
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diff --git a/src/main/java/net/minecraft/server/TileEntityFurnace.java b/src/main/java/net/minecraft/server/TileEntityFurnace.java
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index 886a73e93..7a1428105 100644
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--- a/src/main/java/net/minecraft/server/TileEntityFurnace.java
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+++ b/src/main/java/net/minecraft/server/TileEntityFurnace.java
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@@ -165,7 +165,7 @@ public class TileEntityFurnace extends TileEntityContainer implements ITickable,
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if (this.isBurning() && this.canBurn()) {
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this.cookTime += elapsedTicks;
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if (this.cookTime >= this.cookTimeTotal) {
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- this.cookTime = 0;
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+ this.cookTime -= this.cookTimeTotal; // Paper
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this.cookTimeTotal = this.a((ItemStack) this.items.get(0));
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this.burn();
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flag1 = true;
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--
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2.18.0
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