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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From ccc20dcc8957311e38f8f1d350e01e9f3ec46d9f Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sun, 4 Sep 2016 16:35:43 -0500
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Subject: [PATCH] Fix AIOOBE in inventory handling
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index e66584deb..f5fb86414 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1849,7 +1849,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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case CLONE:
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if (packetplayinwindowclick.c() == 2) {
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click = ClickType.MIDDLE;
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- if (packetplayinwindowclick.b() == -999) {
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+ if (packetplayinwindowclick.b() < 0) { // Paper - GH-404
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action = InventoryAction.NOTHING;
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} else {
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Slot slot = this.player.activeContainer.getSlot(packetplayinwindowclick.b());
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--
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2.18.0
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