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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
36 lines
1.5 KiB
Diff
36 lines
1.5 KiB
Diff
From a3aaaa3233ac457ef6bc4c1373429c28bc66524a Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 21 Dec 2016 11:52:04 -0600
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 2ba3bcb8e..5f06d4e5e 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -408,4 +408,9 @@ public class PaperWorldConfig {
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log("Treasure Maps will return already discovered locations");
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}
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}
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+
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+ public boolean armorStandEntityLookups = true;
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+ private void armorStandEntityLookups() {
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+ armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 424b956e8..b85c55168 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1335,6 +1335,7 @@ public abstract class World implements IBlockAccess {
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this.a(entity, axisalignedbb, false, arraylist);
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if (entity != null) {
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+ if (entity instanceof EntityArmorStand && !entity.world.paperConfig.armorStandEntityLookups) return arraylist; // Paper
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List list = this.getEntities(entity, axisalignedbb.g(0.25D));
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for (int i = 0; i < list.size(); ++i) {
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--
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2.18.0
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