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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
27 lines
1.1 KiB
Diff
27 lines
1.1 KiB
Diff
From 356b716038e7b3ce158de43b3649518a23d50abd Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 27 Jul 2017 00:06:43 -0400
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Subject: [PATCH] GH-806: Respect saving disabled before unloading all chunks
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in a world
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This behavior causes a save to occur even though saving was supposed to be turned off.
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It's triggered when Hell/End worlds are empty of players.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 0b10f1684..4af557321 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -220,7 +220,7 @@ public class PlayerChunkMap {
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try (Timing ignored = world.timings.doChunkMapUnloadChunks.startTiming()) { // Paper
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WorldProvider worldprovider = this.world.worldProvider;
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- if (!worldprovider.e()) {
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+ if (!worldprovider.e() && !this.world.savingDisabled) { // Paper - respect saving disabled setting
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this.world.getChunkProviderServer().b();
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}
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} // Paper timing
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--
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2.18.0
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