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This enables us a fast reference to the entities current chunk instead of having to look it up by hashmap lookups. We also store counts by type to further enable other performance optimizations in later patches.
44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From da411565a450dfde5e88a3a952b09b3c6f182340 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 30 Apr 2018 17:15:26 -0400
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Subject: [PATCH] Block Enderpearl Travel Exploit
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Players are able to use alt accounts and enderpearls to travel
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long distances utilizing the pearls in unloaded chunks and loading
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the chunk later when convenient.
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This disables that by not saving the thrower when the chunk is unloaded.
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This is mainly useful for survival servers that do not allow freeform teleporting.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 99d681ef1..03a9a96fc 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -513,4 +513,10 @@ public class PaperWorldConfig {
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allowPermaChunkLoaders = getBoolean("game-mechanics.allow-permanent-chunk-loaders", allowPermaChunkLoaders);
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log("Allow Perma Chunk Loaders: " + (allowPermaChunkLoaders ? "enabled" : "disabled"));
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}
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+
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+ public boolean disableEnderpearlExploit = true;
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+ private void disableEnderpearlExploit() {
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+ disableEnderpearlExploit = getBoolean("game-mechanics.disable-unloaded-chunk-enderpearl-exploit", disableEnderpearlExploit);
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+ log("Disable Unloaded Chunk Enderpearl Exploit: " + (disableEnderpearlExploit ? "enabled" : "disabled"));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 01c7fcc8b..8e6428a0c 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -271,6 +271,7 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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if (this.shooterName != null && this.shooterName.isEmpty()) {
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this.shooterName = null;
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}
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+ if (this instanceof EntityEnderPearl && this.world != null && this.world.paperConfig.disableEnderpearlExploit) { this.shooterName = null; } // Paper - Don't store shooter name for pearls to block enderpearl travel exploit
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this.shooter = this.getShooter();
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}
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--
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2.18.0
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