mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 02:55:47 +01:00
1e7dd72f15
The game uses 0.95d now
20 lines
1.1 KiB
Diff
20 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: BrodyBeckwith <brody@beckwith.dev>
|
|
Date: Tue, 14 Jan 2020 17:49:03 -0500
|
|
Subject: [PATCH] Optimize call to getFluid for explosions
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
|
|
index e59348b849a71ff5eba5bd74a9e2819a560787db..120151da61398ea8afcd658a8407efcf738b9476 100644
|
|
--- a/src/main/java/net/minecraft/world/level/Explosion.java
|
|
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
|
|
@@ -191,7 +191,7 @@ public class Explosion {
|
|
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
|
|
BlockPos blockposition = BlockPos.containing(d4, d5, d6);
|
|
BlockState iblockdata = this.level.getBlockState(blockposition);
|
|
- FluidState fluid = this.level.getFluidState(blockposition);
|
|
+ FluidState fluid = iblockdata.getFluidState(); // Paper
|
|
|
|
if (!this.level.isInWorldBounds(blockposition)) {
|
|
break;
|