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This simply provides the base API to create the objects. Further commits will come that adds adds usage of this API to existing GameProfile based API's, as well as new API's.
70 lines
3.6 KiB
Diff
70 lines
3.6 KiB
Diff
From 309f155e98051c570eac0d5115ed058577b6341d Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Thu, 28 Sep 2017 17:21:44 -0400
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Subject: [PATCH] Add PlayerJumpEvent
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index deb0f4a9c..579996d1e 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -1399,6 +1399,7 @@ public abstract class EntityHuman extends EntityLiving {
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public void b(List<IRecipe> list) {}
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+ public void jump() { this.cu(); } // Paper - OBFHELPER
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public void cu() {
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super.cu();
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this.b(StatisticList.w);
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 9c8828ebd..cc58a4a93 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -57,6 +57,7 @@ import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.util.NumberConversions;
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import com.destroystokyo.paper.event.player.IllegalPacketEvent; // Paper
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+import com.destroystokyo.paper.event.player.PlayerJumpEvent; // Paper
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import co.aikar.timings.MinecraftTimings; // Paper
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// CraftBukkit end
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@@ -584,7 +585,34 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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d8 = d5 - this.p;
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d9 = d6 - this.q;
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if (this.player.onGround && !packetplayinflying.a() && d8 > 0.0D) {
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- this.player.cu();
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+ // Paper start - Add player jump event
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+ Player player = this.getPlayer();
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+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
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+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
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+
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+ // If the packet contains movement information then we update the To location with the correct XYZ.
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+ if (packetplayinflying.hasPos) {
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+ to.setX(packetplayinflying.x);
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+ to.setY(packetplayinflying.y);
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+ to.setZ(packetplayinflying.z);
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+ }
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+
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+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
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+ if (packetplayinflying.hasLook) {
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+ to.setYaw(packetplayinflying.yaw);
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+ to.setPitch(packetplayinflying.pitch);
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+ }
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+
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+ PlayerJumpEvent event = new PlayerJumpEvent(player, from, to);
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+
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+ if (event.callEvent()) {
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+ this.player.jump();
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+ } else {
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+ from = event.getFrom();
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+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet());
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+ return;
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+ }
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+ // Paper end
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}
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this.player.move(EnumMoveType.PLAYER, d7, d8, d9);
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--
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2.15.1
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