Paper/Spigot-Server-Patches/0246-Add-method-to-open-already-placed-sign.patch
Shane Freeder fb25dc17c6 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
0cef14e4 Remove draft API from selectEntities

CraftBukkit Changes:
a46fdbc6 Remove outdated build delay.
3697519b SPIGOT-4708: Fix ExactChoice recipes neglecting material
9ead7009 SPIGOT-4677: Add minecraft.admin.command_feedback permission
c3749a23 Remove the Damage tag from items when it is 0.
f74c7b95 SPIGOT-4706: Can't interact with active item
494eef45 Mention requirement of JIRA ticket for bug fixes
51d62dec SPIGOT-4702: Exception when middle clicking certain slots
be557e69 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
2019-04-22 22:36:14 +01:00

32 lines
1.3 KiB
Diff

From 72a83e45b01f592f4f0bed57cb341631b515b925 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 1 Apr 2018 02:29:37 +0300
Subject: [PATCH] Add method to open already placed sign
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index d5dbc4ca81..9b19dce9bd 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -655,4 +655,17 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
entity.remove();
}
}
+
+ // Paper start - Add method to open already placed sign
+ @Override
+ public void openSign(org.bukkit.block.Sign sign) {
+ org.apache.commons.lang.Validate.isTrue(sign.getWorld().equals(this.getWorld()), "Sign must be in the same world as player is in");
+ org.bukkit.craftbukkit.block.CraftSign craftSign = (org.bukkit.craftbukkit.block.CraftSign) sign;
+ net.minecraft.server.TileEntitySign teSign = craftSign.getTileEntity();
+ // Make sign editable temporarily, will be set back to false in PlayerConnection later
+ teSign.isEditable = true;
+
+ getHandle().openSign(teSign);
+ }
+ // Paper end
}
--
2.21.0