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Allows us much greater control over the Spigot portion of the code and makes us more "proper" Credit to @Dmck2b for originally passing the idea along a while back
24 lines
1.0 KiB
Diff
24 lines
1.0 KiB
Diff
From a1b856ba2aa12d0bd6d192b5ee6a6c168d7e390e Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Sun, 17 Mar 2013 19:02:50 +1100
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Subject: [PATCH] Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 33798d8..18e4d8d 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -141,7 +141,7 @@ public abstract class Entity {
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this.random = new Random();
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this.maxFireTicks = 1;
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this.justCreated = true;
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- this.uniqueID = UUID.randomUUID();
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+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
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this.as = EnumEntitySize.SIZE_2;
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this.world = world;
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this.setPosition(0.0D, 0.0D, 0.0D);
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--
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1.9.1
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