Paper/Spigot-Server-Patches/0591-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch
Jake Potrebic 899bc53b79
Updated Upstream (Bukkit/CraftBukkit) (#4779)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable

CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent​ results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
2020-11-17 22:45:18 -05:00

47 lines
3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Toon Schoenmakers <nighteyes1993@gmail.com>
Date: Fri, 23 Oct 2020 15:01:44 +0200
Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing
loot
This can realistically only happen if there's custom loot active on fishing
which can return 0 items. This would disconnect the player who's fishing.
diff --git a/src/main/java/net/minecraft/server/EntityFishingHook.java b/src/main/java/net/minecraft/server/EntityFishingHook.java
index 7c3e36f62f4ab076807cd4b85a70528fffbbc2af..519df0002be34da47ea967e5c0d2cf828c166df8 100644
--- a/src/main/java/net/minecraft/server/EntityFishingHook.java
+++ b/src/main/java/net/minecraft/server/EntityFishingHook.java
@@ -445,9 +445,15 @@ public class EntityFishingHook extends IProjectile {
while (iterator.hasNext()) {
ItemStack itemstack1 = (ItemStack) iterator.next();
- EntityItem entityitem = new EntityItem(this.world, this.locX(), this.locY(), this.locZ(), itemstack1);
+ // Paper start, new EntityItem would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty
+ // if the item stack is empty we instead just have our entityitem as null
+ EntityItem entityitem = null;
+ if (!itemstack1.isEmpty()) {
+ entityitem = new EntityItem(this.world, this.locX(), this.locY(), this.locZ(), itemstack1);
+ }
+ // Paper end
// CraftBukkit start
- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH);
+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null
playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
@@ -460,8 +466,12 @@ public class EntityFishingHook extends IProjectile {
double d2 = entityhuman.locZ() - this.locZ();
double d3 = 0.1D;
- entityitem.setMot(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
- this.world.addEntity(entityitem);
+ // Paper start, entity item can be null, so we need to check against this
+ if (entityitem != null) {
+ entityitem.setMot(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
+ this.world.addEntity(entityitem);
+ }
+ // Paper end
// CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop()
if (playerFishEvent.getExpToDrop() > 0) {
entityhuman.world.addEntity(new EntityExperienceOrb(entityhuman.world, entityhuman.locX(), entityhuman.locY() + 0.5D, entityhuman.locZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getOwner(), this)); // Paper