mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
597263fd55
Still need to send keep alives and kick for idle Fixes #3299
24 lines
1.5 KiB
Diff
24 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Mariell Hoversholm <proximyst@proximyst.com>
|
|
Date: Sun, 19 Apr 2020 12:25:20 +0200
|
|
Subject: [PATCH] Allow sleeping players to float
|
|
|
|
This change lets players who are in their bed have a position which is above
|
|
ground for a longer period of time. This is because of the server not setting
|
|
their position to the ground/exit location when entering the bed, resulting in
|
|
the server believing they're still in the air.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index d77b28ab4a5fc93a325a0d5594f66f4f143bd318..0ad23cd1f79621e64fa25582b36b1b26301e2264 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
@@ -160,7 +160,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
|
|
this.player.setLocation(this.l, this.m, this.n, this.player.yaw, this.player.pitch);
|
|
++this.e;
|
|
this.processedMovePackets = this.receivedMovePackets;
|
|
- if (this.B) {
|
|
+ if (this.B && !this.player.isSleeping()) { // Paper - #3176 Allow sleeping players to float
|
|
if (++this.C > 80) {
|
|
PlayerConnection.LOGGER.warn("{} was kicked for floating too long!", this.player.getDisplayName().getString());
|
|
this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickPlayerMessage); // Paper - use configurable kick message
|