Paper/Spigot-Server-Patches/0487-Allow-sleeping-players-to-float.patch
Aikar 597263fd55
Don't skip full player connection tick when dead
Still need to send keep alives and kick for idle

Fixes #3299
2020-05-06 19:30:47 -04:00

24 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 19 Apr 2020 12:25:20 +0200
Subject: [PATCH] Allow sleeping players to float
This change lets players who are in their bed have a position which is above
ground for a longer period of time. This is because of the server not setting
their position to the ground/exit location when entering the bed, resulting in
the server believing they're still in the air.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index d77b28ab4a5fc93a325a0d5594f66f4f143bd318..0ad23cd1f79621e64fa25582b36b1b26301e2264 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -160,7 +160,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
this.player.setLocation(this.l, this.m, this.n, this.player.yaw, this.player.pitch);
++this.e;
this.processedMovePackets = this.receivedMovePackets;
- if (this.B) {
+ if (this.B && !this.player.isSleeping()) { // Paper - #3176 Allow sleeping players to float
if (++this.C > 80) {
PlayerConnection.LOGGER.warn("{} was kicked for floating too long!", this.player.getDisplayName().getString());
this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickPlayerMessage); // Paper - use configurable kick message