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aabbfcdf8d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 4b08dbc5 PR-752: Make Leaves Waterlogged de323fc9 Downgrade dependency version CraftBukkit Changes: c3f219edb Fix missing abstract in CraftLeaves 886e6d8c8 SPIGOT-7038: Setting title or subtitle to empty string causes the player to disconnect 6c302a5e3 Make Leaves Waterlogged 53b681be5 Downgrade dependency version Spigot Changes: ee737122 Fixed system messages shown in action bar f343df82 SPIGOT-7036: Don't use CHAT message type 63a06049 SPIGOT-7035: Actionbar Sending in Main Chat
20 lines
1.5 KiB
Diff
20 lines
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Esophose <esophose@gmail.com>
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Date: Sat, 3 Oct 2020 18:57:47 -0600
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Subject: [PATCH] Fix Player spawnParticle x/y/z precision loss
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 89e0bbba593ad0dad2332758ad8df43095955b07..d4348385ee8330398bfe543311c9256e93334861 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2254,7 +2254,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (data != null && !particle.getDataType().isInstance(data)) {
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throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass());
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}
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- ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.toNMS(particle, data), true, (float) x, (float) y, (float) z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count);
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+ ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(CraftParticle.toNMS(particle, data), true, x, y, z, (float) offsetX, (float) offsetY, (float) offsetZ, (float) extra, count); // Paper - Fix x/y/z coordinate precision loss
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this.getHandle().connection.send(packetplayoutworldparticles);
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}
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