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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this Also, restore a patch that was dropped in the last upstream Bukkit Changes: 279eeab3 Fix command description not being set 96e2bb18 Remove debug print from SyntheticEventTest CraftBukkit Changes:d3ed1516
Fix dangerously threaded beacons217a293d
Don't relocate joptsimple to allow --help to work.1be05a21
Prepare for imminent Java 12 releasea49270b2
Mappings Update5259d80c
SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports Spigot Changes: e6eb36f2 Rebuild patches
46 lines
2.1 KiB
Diff
46 lines
2.1 KiB
Diff
From 8144fe1c7fb428423df1a46a86e78c814e71ee8a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jul 2018 21:21:41 -0400
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Subject: [PATCH] Don't save Proto Chunks
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These chunks are unfinished, and waste cpu time saving these unfinished chunks.
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the loadChunk method refuses to acknoledge they exists, and will restart
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a new chunk generation process to begin with, so saving them serves no benefit.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 0fc4d9f52..2c4a4fc6b 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -304,6 +304,7 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
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}
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public void saveChunk(World world, IChunkAccess ichunkaccess, boolean unloaded) throws IOException, ExceptionWorldConflict {
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+ if (ichunkaccess.i().d() == ChunkStatus.Type.PROTOCHUNK) { return; } // Paper - don't save proto chunks
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// Spigot end
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world.checkSession();
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diff --git a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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index 70a95c263..56958a5ce 100644
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--- a/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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+++ b/src/main/java/net/minecraft/server/ChunkTaskScheduler.java
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@@ -21,7 +21,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
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protected boolean a(Scheduler<ChunkCoordIntPair, ChunkStatus, ProtoChunk>.a scheduler_a) {
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ProtoChunk protochunk = (ProtoChunk) scheduler_a.a();
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- return !protochunk.ab_() && !protochunk.h();
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+ return !protochunk.ab_() /*&& !protochunk.h()*/; // Paper
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}
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};
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@@ -85,6 +85,7 @@ public class ChunkTaskScheduler extends Scheduler<ChunkCoordIntPair, ChunkStatus
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}
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public void a(BooleanSupplier booleansupplier) {
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+ if (true) return; // Paper - we don't save proto chunks, and don't want to block thread
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IChunkLoader ichunkloader = this.e;
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synchronized (this.e) {
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--
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2.21.0
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