Paper/patches/server/0573-add-isDeeplySleeping-to-HumanEntity.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

25 lines
978 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:10 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 408c23c8310c464baebfb1f4adafe56a01645a5a..e8e61fb73792f8f7fb0266df93dbaf552114b492 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -133,6 +133,13 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
}
// Paper end
+ // Paper start
+ @Override
+ public boolean isDeeplySleeping() {
+ return getHandle().isSleepingLongEnough();
+ }
+ // Paper end
+
@Override
public int getSleepTicks() {
return this.getHandle().sleepCounter;