Paper/patches/server/0622-Add-more-LimitedRegion-API.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

57 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dfsek <dfsek@protonmail.com>
Date: Sat, 19 Jun 2021 20:15:59 -0700
Subject: [PATCH] Add more LimitedRegion API
diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java b/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
index a4aaa1da9987aaf2ac3b9338d272ca55ab2ac948..5830635e96ab9e10320f790f17a3b345c690ff85 100644
--- a/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
+++ b/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
@@ -249,4 +249,45 @@ public class CraftLimitedRegion extends CraftRegionAccessor implements LimitedRe
public void addEntityToWorld(net.minecraft.world.entity.Entity entity, CreatureSpawnEvent.SpawnReason reason) {
this.entities.add(entity);
}
+
+ // Paper start
+ @Override
+ public void setBlockState(int x, int y, int z, BlockState state) {
+ BlockPos pos = new BlockPos(x, y, z);
+ if (!state.getBlockData().matches(getHandle().getBlockState(pos).createCraftBlockData())) {
+ throw new IllegalArgumentException("BlockData does not match! Expected " + state.getBlockData().getAsString(false) + ", got " + getHandle().getBlockState(pos).createCraftBlockData().getAsString(false));
+ }
+ getHandle().getBlockEntity(pos).load(((org.bukkit.craftbukkit.block.CraftBlockEntityState<?>) state).getSnapshotNBT());
+ }
+
+ @Override
+ public void scheduleBlockUpdate(int x, int y, int z) {
+ BlockPos position = new BlockPos(x, y, z);
+ getHandle().scheduleTick(position, getHandle().getBlockState(position).getBlock(), 0);
+ }
+
+ @Override
+ public void scheduleFluidUpdate(int x, int y, int z) {
+ BlockPos position = new BlockPos(x, y, z);
+ getHandle().scheduleTick(position, getHandle().getFluidState(position).getType(), 0);
+ }
+
+ @Override
+ public World getWorld() {
+ // reading/writing the returned Minecraft world causes a deadlock.
+ // By implementing this, and covering it in warnings, we're assuming people won't be stupid, and
+ // if they are stupid, they'll figure it out pretty fast.
+ return getHandle().getMinecraftWorld().getWorld();
+ }
+
+ @Override
+ public int getCenterChunkX() {
+ return centerChunkX;
+ }
+
+ @Override
+ public int getCenterChunkZ() {
+ return centerChunkZ;
+ }
+ // Paper end
}