Paper/patches/server/0645-Optimize-entity-tracker-passenger-checks.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Andrew Steinborn <git@steinborn.me>
Date: Sun, 8 Aug 2021 00:52:54 -0400
Subject: [PATCH] Optimize entity tracker passenger checks
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 90d2fa5b90d64ddb28075a50f4478b464a29a285..7cdebafd7a9f5606980ae89c8f3823f9ce560a9e 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -79,7 +79,7 @@ public class ServerEntity {
this.trackedPlayers = trackedPlayers;
// CraftBukkit end
this.ap = Vec3.ZERO;
- this.lastPassengers = Collections.emptyList();
+ this.lastPassengers = com.google.common.collect.ImmutableList.of(); // Paper - optimize passenger checks
this.level = worldserver;
this.broadcast = consumer;
this.entity = entity;