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0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
40 lines
2.3 KiB
Diff
40 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 7 Aug 2022 22:16:36 +0200
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Subject: [PATCH] Call BlockPhysicsEvent more often
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diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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index 7d54abc2553f4b319df4d533a0b689c1807b6102..598dc0d3a2b9387e76d7e4e19e54c4573a24bc54 100644
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--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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@@ -119,7 +119,27 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
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public boolean runNext(Level world) {
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BlockPos blockPos = this.sourcePos.relative(NeighborUpdater.UPDATE_ORDER[this.idx++]);
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BlockState blockState = world.getBlockState(blockPos);
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- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
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+ // Paper start
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+ try {
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+ boolean cancelled = false;
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+ org.bukkit.craftbukkit.CraftWorld cworld = world.getWorld();
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+ if (cworld != null) {
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+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, sourcePos));
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+
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+ if (!event.callEvent()) {
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+ cancelled = true;
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+ }
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+ }
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+ if (!cancelled) { // continue to check for adjacent block (increase idx)
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+ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, this.sourcePos, false);
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+ }
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+ } catch (StackOverflowError ex) {
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+ world.lastPhysicsProblem = new BlockPos(blockPos);
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+ }
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+ // Paper end
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if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
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++this.idx;
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}
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