mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-01 00:10:32 +01:00
0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Redned <redned235@gmail.com>
|
|
Date: Mon, 19 Jun 2023 15:45:53 -0500
|
|
Subject: [PATCH] Only tick item frames if players can see it
|
|
|
|
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
|
index 9d5d32705f9d8aadb51019f17b4db76a9bc6a04b..625a598eb5f3c9c5ea60ae9ea50974bb08abbf85 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
|
|
@@ -111,7 +111,7 @@ public class ServerEntity {
|
|
|
|
Entity entity = this.entity;
|
|
|
|
- if (entity instanceof ItemFrame) {
|
|
+ if (!this.trackedPlayers.isEmpty() && entity instanceof ItemFrame) { // Paper - Only tick item frames if players can see it
|
|
ItemFrame entityitemframe = (ItemFrame) entity;
|
|
|
|
if (true || this.tickCount % 10 == 0) { // CraftBukkit - Moved below, should always enter this block
|