Paper/patches/server/0880-Prevent-tile-entity-copies-loading-chunks.patch
Nassim Jahnke d385af0e01
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0a4b84d6 SPIGOT-7003: Add missing PlayerAnimationType
830db7d5 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
20caf8ff PR-754: Add DamageCause.SONIC_BOOM

CraftBukkit Changes:
576a03704 SPIGOT-7003: Add missing PlayerAnimationType
0dcc5fdd0 SPIGOT-5984: Add non deprecated / magic value way to set pixel in MapCanvas
d75aacb43 Update Netty version
3b34c6bea SPIGOT-7044: Modified RandomSourceWrapper to ensure random is not null before setting seed
4b60bfd18 PR-1059: Add DamageCause.SONIC_BOOM
2022-06-09 13:55:33 +02:00

25 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 3c3b2530faa3f4b1da21d2e1f383706a64db1d01..01d634fc6ec59e97b7a35b243044f0e7a677dc8c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3174,7 +3174,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
if (!itemstack.isEmpty() && nbttagcompound != null && nbttagcompound.contains("x") && nbttagcompound.contains("y") && nbttagcompound.contains("z") && this.player.getBukkitEntity().hasPermission("minecraft.nbt.copy")) { // Spigot
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level.getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);