mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-27 13:06:02 +01:00
5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
45 lines
2.1 KiB
Diff
45 lines
2.1 KiB
Diff
From 6c6217c28e5d281cb4a6711f408feda4b11a2c26 Mon Sep 17 00:00:00 2001
|
|
From: Shane Freeder <theboyetronic@gmail.com>
|
|
Date: Thu, 5 Oct 2017 01:54:07 +0100
|
|
Subject: [PATCH] handle PacketPlayInKeepAlive async
|
|
|
|
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
|
|
thread, while entirely correct for the server, this causes issues with
|
|
plugins which are expecting the PlayerQuitEvent on the main thread.
|
|
|
|
In order to counteract some bad behavior, we will post handling of the
|
|
disconnection to the main thread, but leave the actual processing of the packet
|
|
off the main thread.
|
|
|
|
also adding some additional logging in order to help work out what is causing
|
|
random disconnections for clients.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
index 3ba0ca063c..a7275e7ef8 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
|
|
@@ -2507,14 +2507,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
|
|
|
|
@Override
|
|
public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
|
|
- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
|
|
+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
|
|
if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
|
|
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
|
|
|
|
this.player.ping = (this.player.ping * 3 + i) / 4;
|
|
this.awaitingKeepAlive = false;
|
|
} else if (!this.isExemptPlayer()) {
|
|
- this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
|
|
+ // Paper start - This needs to be handled on the main thread for plugins
|
|
+ minecraftServer.scheduleOnMain(() -> {
|
|
+ this.disconnect(new ChatMessage("disconnect.timeout"));
|
|
+ });
|
|
+ // Paper end
|
|
}
|
|
|
|
}
|
|
--
|
|
2.21.0
|
|
|