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44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pkt77 <parkerkt77@gmail.com>
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Date: Fri, 10 Nov 2017 23:46:34 -0500
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Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 2fe60df578ad7d6087ae86759f22421a25e5258d..0bfc3a7a532a166497eff75ed355f05c96e216c4 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1,5 +1,6 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent; // Paper
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import com.google.common.base.Objects;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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@@ -2534,6 +2535,13 @@ public abstract class EntityLiving extends Entity {
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ItemStack itemstack1 = this.getEquipment(enumitemslot);
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if (!ItemStack.matches(itemstack1, itemstack)) {
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+ // Paper start - PlayerArmorChangeEvent
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+ if (this instanceof EntityPlayer && enumitemslot.getType() == EnumItemSlot.Function.ARMOR) {
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+ final org.bukkit.inventory.ItemStack oldItem = CraftItemStack.asBukkitCopy(itemstack);
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+ final org.bukkit.inventory.ItemStack newItem = CraftItemStack.asBukkitCopy(itemstack1);
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+ new PlayerArmorChangeEvent((Player) this.getBukkitEntity(), PlayerArmorChangeEvent.SlotType.valueOf(enumitemslot.name()), oldItem, newItem).callEvent();
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+ }
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+ // Paper end
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if (map == null) {
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map = Maps.newEnumMap(EnumItemSlot.class);
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}
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diff --git a/src/main/java/net/minecraft/server/EnumItemSlot.java b/src/main/java/net/minecraft/server/EnumItemSlot.java
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index 8862603d40ae6048345ef4cf34016c96fa12f76e..3ad9b3e69ef0ed8ad8eebcb323024670ce7599d1 100644
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--- a/src/main/java/net/minecraft/server/EnumItemSlot.java
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+++ b/src/main/java/net/minecraft/server/EnumItemSlot.java
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@@ -16,6 +16,7 @@ public enum EnumItemSlot {
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this.j = s;
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}
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+ public EnumItemSlot.Function getType() { return this.a(); } // Paper - OBFHELPER
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public EnumItemSlot.Function a() {
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return this.g;
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}
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