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Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
20 lines
1.0 KiB
Diff
20 lines
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: David Scandurra <david.scandurra@check24.de>
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Date: Wed, 25 Oct 2023 20:36:25 +0200
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Subject: [PATCH] Allow null itemstack for Player#sendEquipmentChange
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index b4f967c8cc0800d0606e7ad32ff8a350387c6132..ccc65e07d0d1bb6e94e861e7f50977ba61462ca4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1144,7 +1144,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public void sendEquipmentChange(LivingEntity entity, EquipmentSlot slot, ItemStack item) {
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- this.sendEquipmentChange(entity, Map.of(slot, item));
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+ this.sendEquipmentChange(entity, java.util.Collections.singletonMap(slot, item)); // Paper - replace Map.of to allow null values
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}
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@Override
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