Paper/Spigot-Server-Patches/0488-Allow-sleeping-players-to-float.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

27 lines
1.4 KiB
Diff

From b05ea81f6deb2f2d7fcc6fb65e371bd7402e2df1 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 19 Apr 2020 12:25:20 +0200
Subject: [PATCH] Allow sleeping players to float
This change lets players who are in their bed have a position which is above
ground for a longer period of time. This is because of the server not setting
their position to the ground/exit location when entering the bed, resulting in
the server believing they're still in the air.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 8800a8fcf9..38ec22f4c0 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -162,7 +162,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
this.player.setLocation(this.l, this.m, this.n, this.player.yaw, this.player.pitch);
++this.e;
this.processedMovePackets = this.receivedMovePackets;
- if (this.B) {
+ if (this.B && !this.player.isSleeping()) { // Paper - #3176 Allow sleeping players to float
if (++this.C > 80) {
PlayerConnection.LOGGER.warn("{} was kicked for floating too long!", this.player.getDisplayName().getString());
this.disconnect(com.destroystokyo.paper.PaperConfig.flyingKickPlayerMessage); // Paper - use configurable kick message
--
2.26.2