Paper/patches/server/0608-Add-toggle-for-always-placing-the-dragon-egg.patch
Nassim Jahnke 7bd7b18811
Configurable feature seeds (#6531)
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com

Also includes an option to auto-generate random seeds for all features and add them to the config.
2021-09-01 09:54:41 +00:00

35 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Thu, 26 Nov 2020 11:47:24 +0000
Subject: [PATCH] Add toggle for always placing the dragon egg
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 4cdc6766b82345ec01d1a4f5cfddb76be5511460..c17747e226dd5c4ec1c4142d4fa60b7def21e90e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -762,5 +762,10 @@ public class PaperWorldConfig {
}
perPlayerMobSpawns = getBoolean("per-player-mob-spawns", true);
}
+
+ public boolean enderDragonsDeathAlwaysPlacesDragonEgg = false;
+ private void enderDragonsDeathAlwaysPlacesDragonEgg() {
+ enderDragonsDeathAlwaysPlacesDragonEgg = getBoolean("ender-dragons-death-always-places-dragon-egg", enderDragonsDeathAlwaysPlacesDragonEgg);
+ }
}
diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
index e1d689aa65b8d993c7223d306363366f3adff62f..f88719dede80c064f6210e078c435ffda32ecc1a 100644
--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
@@ -363,7 +363,7 @@ public class EndDragonFight {
this.dragonEvent.setVisible(false);
this.spawnExitPortal(true);
this.spawnNewGateway();
- if (!this.previouslyKilled) {
+ if (this.level.paperConfig.enderDragonsDeathAlwaysPlacesDragonEgg || !this.previouslyKilled) { // Paper - always place dragon egg
this.level.setBlockAndUpdate(this.level.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, EndPodiumFeature.END_PODIUM_LOCATION), Blocks.DRAGON_EGG.defaultBlockState());
}