Paper/patches/server/0665-Fix-test-not-bootstrapping.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

25 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Mon, 2 Aug 2021 08:52:21 +0200
Subject: [PATCH] Fix test not bootstrapping
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
diff --git a/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java b/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
index 439bf35c251ab5dc0d27923e62789a496618de82..5d3b8ba99d0fe966b7329540d61825aa266c7e64 100644
--- a/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
+++ b/src/test/java/org/bukkit/enchantments/EnchantmentTargetTest.java
@@ -5,10 +5,11 @@ import net.minecraft.world.item.Item;
import net.minecraft.world.item.enchantment.EnchantmentCategory;
import org.bukkit.Material;
import org.bukkit.craftbukkit.util.CraftMagicNumbers;
+import org.bukkit.support.AbstractTestingBase;
import org.junit.Assert;
import org.junit.Test;
-public class EnchantmentTargetTest {
+public class EnchantmentTargetTest extends AbstractTestingBase { // Paper
@Test
public void test() {