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1718f61bf8
Doesn't compile yet. CraftBukkit Changes: 90d6905b Repackage NMS 69cf961d Repackage patches Spigot Changes: 79d53c28 Repackage NMS
57 lines
4.0 KiB
Diff
57 lines
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Wed, 13 Apr 2016 20:21:38 -0700
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Subject: [PATCH] Add handshake event to allow plugins to handle client
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handshaking logic themselves
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diff --git a/src/main/java/net/minecraft/server/network/HandshakeListener.java b/src/main/java/net/minecraft/server/network/HandshakeListener.java
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index b1714750538a0107d9922812d08471921b755925..31011ec34e5eeae29705f6ec167fb2e832284873 100644
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--- a/src/main/java/net/minecraft/server/network/HandshakeListener.java
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+++ b/src/main/java/net/minecraft/server/network/HandshakeListener.java
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@@ -25,7 +25,7 @@ public class HandshakeListener implements PacketHandshakingInListener {
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// CraftBukkit end
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private static final IChatBaseComponent a = new ChatComponentText("Ignoring status request");
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private final MinecraftServer b;
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- private final NetworkManager c;
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+ private final NetworkManager c; final NetworkManager getNetworkManager() { return this.c; } // Paper - OBFHELPER
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public HandshakeListener(MinecraftServer minecraftserver, NetworkManager networkmanager) {
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this.b = minecraftserver;
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@@ -84,8 +84,34 @@ public class HandshakeListener implements PacketHandshakingInListener {
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this.c.close(chatmessage);
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} else {
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this.c.setPacketListener(new LoginListener(this.b, this.c));
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+ // Paper start - handshake event
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+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
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+ boolean handledByEvent = false;
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+ // Try and handle the handshake through the event
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+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
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+ java.net.InetSocketAddress socketAddress = (java.net.InetSocketAddress) this.getNetworkManager().socketAddress;
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+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, socketAddress.getAddress().getHostAddress(), !proxyLogicEnabled);
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+ if (event.callEvent()) {
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+ // If we've failed somehow, let the client know so and go no further.
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+ if (event.isFailed()) {
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+ chatmessage = new ChatMessage(event.getFailMessage());
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+ this.getNetworkManager().sendPacket(new PacketLoginOutDisconnect(chatmessage));
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+ this.getNetworkManager().close(chatmessage);
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+ return;
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+ }
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+
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+ if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
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+ if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress.getPort());
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+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
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+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
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+ handledByEvent = true; // Hooray, we did it!
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+ }
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+ }
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+ // Don't try and handle default logic if it's been handled by the event.
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+ if (!handledByEvent && proxyLogicEnabled) {
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+ // Paper end
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// Spigot Start
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- if (org.spigotmc.SpigotConfig.bungee) {
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+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
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String[] split = packethandshakinginsetprotocol.hostname.split("\00");
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if ( split.length == 3 || split.length == 4 ) {
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packethandshakinginsetprotocol.hostname = split[0];
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